fix: bedrock and java players disconnecting when joining the same server (#2844)

* WIP: improve Bedrock player skin compatibility

* Fix cross-edition player list synchronization

* Fix legacy Java skins on Bedrock

* Refactor Bedrock build platform encoding
This commit is contained in:
ZlordHUN
2026-08-09 10:33:24 +02:00
committed by GitHub
parent 64dd96c37b
commit 00b921c020
12 changed files with 221 additions and 33 deletions

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The MIT License
Copyright (c) 2019-2026 GeyserMC. http://geysermc.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -19,3 +19,9 @@ This directory contains a number of different data files used to help support co
- `biomes.json`
- downloaded from [GeyserMC/mappings](https://github.com/GeyserMC/mappings)
- Maps Java Edition biome identifiers to their corresponding Bedrock Edition biome ID. Used in code generation to translate Java biomes to Bedrock counterparts.
- `player_geometry.json`
- adapted from [GeyserMC/Geyser](https://github.com/GeyserMC/Geyser/blob/master/core/src/main/resources/bedrock/geometries/geo.json) (MIT License)
- Provides valid standard wide and slim Bedrock player geometry for Java Edition player skins.
- See `LICENSE-GEYSER` for the source license and copyright notice.
The Java-to-Bedrock skin conversion also uses Geyser's required-opacity masks under the same license.

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