#[derive(Clone, Copy)]
#[repr(i32)]
pub enum EntityPose {
    Standing = 0,
    FallFlying,
    Sleeping,
    Swimming,
    SpinAttack,
    Crouching,
    LongJumping,
    Dying,
    Croaking,
    UsingTongue,
    Sitting,
    Roaring,
    Sniffing,
    Emerging,
    Digging,
    Sliding,
    Shooting,
    Inhaling,
}
